![]() * Moved dithering to after overlay color and overlay texture * Made so that you must go through the dice game at least once before 'ambushing' the monster cards Life, and updated traits to reflect change). * Updates to Deadly Forest encounter (now only takes Life/Max. * Fixed pending card event listeners being checked with the wrong agent. * Fixed a bug where rewards were being discarded. * Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. * Added Pendulum trait to Bridge Skirmish. * The Cure final sequence (pendulum) made easier. * Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other. * Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter. * Improve Berta's Betting House dice game clarity ![]() * Fixed companions attacking dead enemies non-stop after they've killed them. * Fix for equipment showcases in trap levels causing cards to not be returned to the correct container. * Fixed encounter that would end before it begins if the player does not have a companion. * Fix Berta's Betting House takes gold when no games are played * Fixed achievement unlocking for early testers (pre steam) * Fix for The Tower in Brazilian Portuguese * Added a few second delay between start of twitch chance vote and messages posted to chat.Ĭhangelog for Patch 1.0.4 (added 13 November 2017): * Fixed companion name being displayed as VAR if they're removed from your hand during the run in the Strength challenge. * Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should). * Fixed massive graphical glitch in fog for OS X users using Nvidia driver * Bug fix for "11_justice: random teleport to map area that I can't get out of" * Default to more sensible resolution on retina MPB * Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button * Made player attack targeting more generous when not pushing a direction. * Added separate key binding for 'run' as part of the initial keyboard improvements * Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control). * If keyboard has not been remapped, update to new more responsive default * Modified default keyboard controls, picked a set that are more responsive * Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug * Fix Malaclypse's Associate without companionĬhangelog for Patch 1.0.3 (added 13 November 2017): * Fix for locking selection during chance card task (GuardianAngel bug) * Fix for being able to move on the map while unlocking tokens * Added encounter option voting to twitch integration. * Fixed Lovers campfire: wasn't cycling through Oswin linesĬhangelog for Patch 1.0.2 (added 13 November 2017): * Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions. ![]() * Fixed exception disconnecting from twitch. * Fixed a bug where the gold wasn't being taken away. * Hopefully fix blood shaders so they aren't green on some configurations * Fixed issues with companion dialog in Chariot if the player loses their companion * Fog works consistently between d3d and opengl * Adjusted colouring of wormhole to make it less jarring. Opengl defaults to vsync on, d3d defaults to adaptive Users with on previously (was adaptive), will now get adaptive. *Added specific option for adaptive vsync, and option of regular on. Changelog for Patch 1.0.1 (added 09 November 2017):
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